Once he is brought down to three-fourths health, he will use the ability "The Second Act" to once again hide inside Insect Pods. Once the Baron has been found, he will attack with three actions per round. It is thusly wise to slowly pop each pod one at a time to reduce the danger to the party. This is a very dangerous situation, as you will most likely face a massive onslaught of attacks from the boss and his minions at the same time, without having the comfort of killing them one at a time. You cannot simply stall and ignore the pods to heal stress, either, as if you fail to destroy any pods on a turn, the Baron will use the move "Guests of Honor" to immediately rupture all of them, revealing himself and the extras. The pods themselves are easily ruptured with a single attack, but hide the true threat within: each pod can contain Sycophants or Supplicants, which will attack the party the following turn, and will not take damage from the attack that burst the pod but will be affected by any Bleed or Blight effects used on the pod. Once the battle begins, he will immediately use the ability "The First Act" to spawn a fourth pod in his place and hide among them. Upon entering the room, he will be standing there with three Insect Pods behind him, which will deny the use of any healing skill while one is on the field. The Baron is an interesting boss, relying on his massive health pool and a few new tricks. The party will not suffer from a stress penalty, but there will be a quirk check and the next expedition will cost you an additional invitation. One special mechanic of this map (and other Epic length boss expeditions in the Courtyard) is that if you abandon the mission, the next time you go back you will start the mission from right where you left off, with all previously uncovered rooms, paths and curios still revealed. Head up to find the key to the Baron, then take the central path around to unlock the door leading to the Baron. The final area takes the form of extremely difficult multiple looping circles with the final boss in the middle behind a locked door. Come back on the main path to unlock the central door to progress to the final area. Travel down to the bottom wing to find the blue key, then head up again to the upper wing to find the yellow one, but beware, another Crocodilian guards it. The third area is a central hub with a locked door, two wings above and below, is much more difficult, and requires multiple keys. Either way, a mini-boss will block the way to the third area the Crocodilian. To progress, either move down to find the key or go slightly above where the key is found to bypass the locked door entirely. In the centre is a locked door requiring a red key found elsewhere. The second area is more difficult, taking the form of a circle with the central path cutting through. Beware of Bloodsuckers and traps, but there are no unusual challenges. Keep moving to the right whenever possible to reach the second area. The first area is fairly straightforward, appearing as a somewhat straight path with a few side rooms. The dungeon itself can be split into four distinct areas, with the Baron residing in the final area. It is a truly massive dungeon with nearly a hundred rooms and many locked gates requiring special keys looted elsewhere inside the dungeon and guarded by powerful foes. The greatest challenge faced by the party, oddly enough, is not the boss himself, but the dungeon he resides in. The Baron is the first boss fought in The Courtyard. When he is defeated, he drops a Set Trinket, and the quest "Served Cold" becomes available afterwards. The Baron is the first Bloodsucker boss in The Courtyard, who is encountered during the "Morbid Entertainment" quest (LVL 3 Epic). I could have stopped him, I suppose, but I was a slave to my own appetites, and restraint would have rendered me a hypocrite. Orchestrating the hideous affair was a hunchedbacked fiend who seemed to delight in proportion to the suffering he caused. As intoxication invariably took hold, innocuous frivolities would escalate to ever more disturbing diversions. They would arrive in teeming hordes, adorned in powdered wigs and pretension - seeking to slake their thirst on wine and indecency.
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